txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Wall_Jump"
Ability "Twirl"
Ability "TechnoAccessAbility"
Ability "Double_Jump"
Ability "MinifigPhoneCameraPink"
Ability "RasAlGhul_Deflect"
Ability "CombatDeflectSword"
Ability "SpellIt"
Ability "RasAlGhulExplosionAttack"
Ability "Superwoman_Flying"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "MineCraft_Pick_Axe" always_got held
default_item "MineCraft_Tnt" always_got Away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataHeatwaveVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Toyman"
vfxlevel_override "VFX_Desaad" Extra_Slot1
vfxlevel_override "VFX_Heatwave" Extra_Slot2

Ability "Desaad_PunchHitOverrides"
Ability "Toyman_SlamOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action " Icon_Idle_Heroic4"
	cameraOffset x 0.016 y 0.0 z -0.03
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.03, OffsetY = -0.025, OffsetZ = 0.0, CharHeight = 0.44, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Sword_Idle", Idle2Anim = "Sword_Idle", Idle3Anim = "Sword_Idle", Idle4Anim = "Sword_Idle" )
